Shil

Escape an unfinished replica of your own mind, where cooperation with artificial intelligence can collapse into mutual destruction.
Beautiful. Bizarre. Barely logical.

Current project

Shil

Shil is a mind-bending first-person puzzle game with a striking two-colour visual style, each level a new world to explore. Uncover the world piece by piece, reveal hidden paths, outsmart invisible enemies - your perspective is your ultimate weapon.

In development Steam page launching May 2026

Studio

About OSM Games

OSM Games was founded in Vilnius, Lithuania. Our early work focused on mobile titles, including Kartuvės, a word game that reached the top of the Lithuanian App Store charts and won multiple awards. We later released Captain Badass — a vertical shooter built using real stop-motion animation techniques. The project was ambitious, unusual, and ultimately unsuccessful commercially, but it pushed us to rethink how we approach scope and experimentation.

After a quieter period, we returned to development through a series of prototypes exploring interaction in virtual reality. Those experiments gradually shaped the ideas that became Shil. Today, the studio focuses on building gameplay systems that feel tactile, readable, and surprising.

Exploration

Interaction experiments

Many of our ideas begin as small playable experiments. We prototype mechanics, interaction models, and visual approaches before committing to full production. That process led to multiple VR experiments exploring physical interaction, spatial awareness, and minimal visual environments — work that helped define the design principles behind Shil.

Selected work

Earlier projects

Kartuvės

Mobile word game that got to #1 on the Lithuanian App Store not long after launch. Unexpectedly for us, it also turned into a small spelling helper — a bunch of parents ended up using it with their kids to practice words and get more confident writing them.

mobile released

Captain Badass

Stop-motion animated vertical shooter created using miniature physical sets. An ambitious production experiment that taught us valuable lessons about scope and creative risk. Not every experiment succeeds — but each one moves the studio forward.

experimental stop motion released

Direction

Design approach

We are interested in gameplay systems that encourage curiosity. Our work focuses on clarity of interaction, strong visual identity, and mechanics that allow players to learn through experimentation. We prefer small teams, deliberate scope, and ideas that benefit from iteration.

Our current focus is delivering Shil and continuing to explore how physical interaction translates between screen and virtual space.